hi Hi,
Indoor games 1. Minefield Have group discuss things that are detrimental to functioning as a group. For each characteristic/action, throw an object into the playing space, the "minefield." Have group choose partners. One partner is blindfolded at one end of field. The non-blindfolded partners stand at the opposite end of the field and try to talk their partners through the minefield without running into any of the obstacles.
[IMG]file:///C:/DOCUME%7E1/suriya/LOCALS%7E1/Temp/msohtmlclip1/01/clip_image001.gif[/IMG] 2. Stick Everyone in group touches stick at same time. Break stick in half and repeat. Continue until stick is very small. (it's easier to start with a simple goal and work up to a harder one...)
[IMG]file:///C:/DOCUME%7E1/suriya/LOCALS%7E1/Temp/msohtmlclip1/01/clip_image002.gif[/IMG] 3. Group Juggle Establish pattern of tosses including everyone in a circle. Add additional objects periodically. (A variation contributed by: Nancy J Rimassa) This is a good way to help a group of strangers remember at least one person's name forever. 1. Have the group stand in a circle, fairly close together. 2. Toss a ball across the circle, calling out the player's name to whom you toss it to. That player tosses to a different player and so on until everyone has caught the ball and thrown it on once. It should be back in your hands at this point. 3. Repeat the sequence a couple of times. Add a second bell and then a third. Add as many balls as you want. Variations? Make a wide circle out of doors.
Use toilet paper instead of balls.
Use various size balls.
The game ends when no one will play anymore.
[IMG]file:///C:/DOCUME%7E1/suriya/LOCALS%7E1/Temp/msohtmlclip1/01/clip_image003.gif[/IMG] 4. Wind in the Willows (NP) A variation on trust falls involving the entire group. Group stands in a circle with one person in the middle. Person in middle falls in any direction, trusting spotters to catch him/her and stand him/her back up.
[IMG]file:///C:/DOCUME%7E1/suriya/LOCALS%7E1/Temp/msohtmlclip1/01/clip_image004.gif[/IMG] 5. Blind Walk Divide group into pairs with one member of each pair blindfolded. Seeing partner leads blind partner on a walk. The walk should be challenging, including such obstacles as climbing over tables, crawling under chairs, walking up or down stairs, climbing over railings, etc
[IMG]file:///C:/DOCUME%7E1/suriya/LOCALS%7E1/Temp/msohtmlclip1/01/clip_image005.gif[/IMG] 6. Similarity Charades Divide into smaller groups. Each group discusses their similarities and acts out for other group to guess.
[IMG]file:///C:/DOCUME%7E1/suriya/LOCALS%7E1/Temp/msohtmlclip1/01/clip_image006.gif[/IMG] 7. Group Jump-Rope (NP) Given long piece of rope, group tries to jump rope simultaneously (again, easier to start with simple task - one or two people - and work up to larger goal gradually)
[IMG]file:///C:/DOCUME%7E1/suriya/LOCALS%7E1/Temp/msohtmlclip1/01/clip_image007.gif[/IMG]
Last edited by Riya1; 12-07-2008 at 10:02 AM.
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